Layout Knowledge Base

Getting started · Masks

The drawing is not the thing you build

Glass, silicon, and fiberglass are different objects that can share one geometry.

Last edited: September 21, 2026

Puts three of them on one table: a framed glass plate, a round wafer, and a green board.

You are trying to make a glass plate that will stamp a pattern onto silicon, and you also want the silicon after the stamp has done its work. Hold those as different objects. The picture at the top of this page puts three of them on one table: a framed glass plate, a round wafer, and a green board. They can share a family of numbers. They are not the same thing in your hand. Say “2 µm on the wafer,” “2 mm on the board,” or “8 mm of chrome on a 4× plate.” A bare “2” leaves the building at the wrong size.

The plate is a photomask. Chrome on quartz, or a cousin of that stack, is a stencil. The wafer is the disc that receives the print, often many times, once a stepper or a contact aligner shines light through the plate onto photoresist. The board is fiberglass and copper. A layout program can show all three jobs as colored shapes. The photograph is the correction: glass, silicon, and a finished board do not look like each other, and none of them looks like the editor.

Same numbers, three cousins

A layout is the letter. It names shapes on layers. A factory interprets the letter. If you argue with a mask shop about the color on your screen, you are arguing about the letter’s ink, not about the chrome. The shop needs polarity, units, the top cell, and which layer becomes the plate. The rectangles in the file can stay perfectly still while the object you built becomes the inverse of the circuit.

Dark field means chrome where you drew. Clear field means chrome everywhere except where you drew. Positive resist keeps or loses film in the lit places; negative resist does the other thing. Additive lift-off and subtractive etch flip the answer again. Vendors disagree on the jargon, so the email has to use the shop’s words. The layout did not store a photograph of the finished glass. It stored a request that a process recipe finishes.

The second picture is that request in mid-air: the glass with its pattern held over the wafer that will receive a smaller print. On a 4× camera the chrome is four times the wafer size. A contact aligner prints 1:1, plate nearly touching resist. Either way, the two objects in the photograph are not copies of each other. One is the tool. One is the product.

Glass with a pattern held over the wafer that receives the print

What people mix up

The colored editor view is not a microscope photo of metal you could scratch. It is instructions. A microscope photo of a finished die is not the GDSII file. The chrome plate is not the die. The green of a board is usually solder mask, not copper. Copper is the foil under the paint, or the metal in the openings.

Scale changes with the cousin. A stepper lens shrinks the reticle. An electron beam may write the wafer 1:1 and skip the plate. A board is usually 1:1 in millimeters. Mixing those worlds in one sentence is how a file leaves the building at the wrong size.

A concrete failure: the layout showed metal where the designer wanted chrome. The shop ran a clear-field process, so chrome sat in the opposite places. Every exposure printed the inverse. The lot was scrap. The file had not moved. The interpretation of dark versus clear had.

Mask cost makes the mix-up expensive. One inverted tone, one forgotten shrink, one layer built from the wrong drawing, and the plate is bought again. The drawing on the screen still looks correct. The thing on the table in the first photograph is a different object, and it is the one the camera will use.

When something “does not match the layout,” ask which object you are holding. The glass, the wafer, and the board can share coordinates and still be three cousins. The letter is a fourth.

When the first wafer comes back, take it to a microscope with the glass plate from the same order beside it, the way the second picture already sets them. Pick one shape you can see in chrome and again in the silicon. Measure it on the glass, then measure it on the wafer. On a 4× camera the chrome number should be four times the wafer number. If the two measurements match 1:1, you are holding a contact plate, or the shrink was skipped. Write both numbers in the lot notes, each with its object, before anyone orders the next plate.

If the etched pattern is the negative of the chrome you measured, stop the lot. The file can sit perfectly still while a clear-field process prints the inverse, and a second plate bought from the same unchecked order will do it again.

Four times, on the glass and on the wafer

When the first wafer is back, set the glass plate from the same order beside it, as the second picture already does. Pick one shape you can see in chrome and again in the silicon. Measure it on the glass. Measure it on the wafer. On a 4× camera the chrome number is four times the wafer number. A 2 µm line on the wafer is 8 µm of chrome, not 2 µm of chrome. If the two measurements match 1:1, you are holding a contact plate, or the shrink was skipped. A 2 mm feature and a 2 µm feature are not the same object with a unit left off.

Write both numbers in the lot notes, each with its object. If the etched pattern is the negative of the chrome you measured, stop. The file can be perfect while a clear-field process prints the inverse, and the next plate from the same unchecked order will do it again. The letter, the glass, the wafer, and the board can share coordinates and still be four different things.

Continue exploring